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KC’s Bold Base Defense Variation

Welcome, Commanders, to an innovative variation of the Bold Defense inspired by the renowned PHX’s KaptChaos. Our comprehensive base defense strategy is designed to maximize your fleet’s efficiency, leveraging the unique abilities of your officers and ships to ensure optimal protection and devastating counterattacks against any adversary.

This model incorporates a meticulously selected crew and ship combination to address various combat scenarios, ensuring that your base stands resilient against even the most formidable opponents. With key enhancements in critical hit mitigation, weapon enhancements, and strategic use of Burning and Hull Breach effects, your fleet will be poised to dominate the battlefield.

Explore the intricacies of each ship’s setup and the synergistic abilities of your officers to fully understand how to implement this powerful defense model. Join us in taking your base defense to the next level and becoming an unstoppable force in the galaxy.

Live long and prosper, Commanders!

Ship 1 – PvP or Raid ship of your choice

Gabriel Lorca
Officer Name Captain Ability
When fighting players, at the start of each round, if the opponent has Hull Breach, Lorca decreases the opponent’s Weapon damage by 100% for this turn.
Officer Ability
At the beginning of each round, Lorca has a 50% chance of dealing Hull Breach to the opponent’s ship for 2 rounds.

Carol Freeman
Officer Name Captain Ability
On combat start against players, Carol Freeman increases your shots by 100%.
Officer Ability
On round start, if the enemy player has any state, Carol Freeman increases your Isolytic Cascade damage by 60% for 1 round.

Honorguard Worf
Officer Name Captain Ability
Increases the ship’s Armor Piercing by 30% of Crew Attack whenever the ship scores a critical hit.
Officer Ability
For the first 8 rounds of combat against other players, Honorguard Worf increases the Critical Hit Chance of the ship by 45%.

This slot is reserved for the ship of your choosing, providing flexibility based on your current strategy. If you’re engaging in PvP battles, I recommend using the crew setup mentioned above for maximum effectiveness. If you’re focused on raiding bases and have your amalgam here, use your top storage crew to maximize scoops. This spot serves as a versatile utility slot, adaptable to either PvP or raiding objectives.
Ship 2 – Envoy

Nero
Officer Name Captain Ability
Increase Damage when opponent’s ship is Burning

Officer Ability
Chance to cause Burning when hitting enemy. Ranks: 25%/ 30%/ 35%/ 40%/ 50%

Christopher Pike
Officer Name Captain Ability
Increase the effectiveness of all Officer Abilities that trigger in combat
Officer Ability
Christopher Pike increases the Ship XP earned by combat by 20%.

Tal
Officer Name Captain Ability
When fighting Battleships, Tal increases the Weapon damage of the ship by 20%
Officer Ability
Tal decreases the opponent ship’s Hull Health by a cumulative 5% each round while it is Burning versus players, and Hostiles level 60 and under.

Below Decks:
Kira Nerys
Officer Name Captain Ability
This Officer does not have a Captain’s Maneuver. Equipping this Officer as the captain of a ship provides no benefit.
Officer Ability
Kira Nerys decreases Shield Mitigation by 4% at an Assault.

Below Deck Ability:
Kira Nerys reduces opponent player Critical Hit Chance by 10%.

Christopher Pike increases the effectiveness of all Officer Abilities that trigger in combat by 40% and increases the Ship XP earned by combat by 20%. Nero has a 25% chance of Burning the opponent for two rounds each time the ship strikes with a weapon attack. Tal decreases the opponent ship’s Hull Health by a cumulative 5% each round while it is Burning versus players and Hostiles level 60 and under. Kira Nerys reduces opponent player Critical Hit Chance by 10%. This combination focuses on leveraging Burning effects and maximizing the impact of officer abilities, ensuring sustained damage over time and weakened enemy ships.

Ship 3 – Corvette

Beverly Crusher
Officer Name Captain Ability
When fighting Hostiles and Armadas, Beverly Crusher restores Shield Health each round equal to 200% of the Health of all Officers on the ship.
When fighting Hostiles and Armadas, Beverly Crusher increases Armor, Shield Deflection, and Dodge by 150% of the Defense of all Officers on the ship.

Jean-Luc Picard
Officer Name Captain Ability
Jean-Luc Picard increases the effectiveness of all Officer Abilities that trigger in combat by 20%.
Jean-Luc Picard increases your Critical Hit Damage by 5%.

Strike Team SNW Una
Officer Name Captain Ability
While in combat against a player Explorer, Strike Team SNW Una increases all Officer stats by 130% each round.
Officer Ability
While on a Battleship fighting a player ship, Strike Team SNW Una decreases their Shield Mitigation by 25% each round.

Jean Luc Picard increases the effectiveness of all Officer Abilities that trigger in combat by 20% and increases Critical Hit Damage by 5%. Beverly Crusher increases Armor, Shield Deflection, and Dodge by 150% of the Defense of all Officers on the ship when fighting Hostiles and Armadas. Strike Team Una, while on a Battleship fighting a player ship, decreases their Shield Mitigation by 25% each round. This combination ensures a balanced approach with enhanced officer abilities, critical hit damage, and reduced shield mitigation for the enemy.

Ship 4 – Kumari

Strike Team SNW Ortegas
Officer Name Captain Ability
When shot by a player Explorer, Strike Team SNW Ortegas has 5% chance of Burning them for 3 rounds.
Officer Ability
While on a Battleship fighting a player ship, Strike Team SNW Ortegas causes weapons shot by them to have a 40% chance of having their next attack delayed by 1 round.

Strike Team SNW La’an
Officer Name Captain Ability
While on a Battleship fighting a Burning player ship, at the start of each round Strike Team SNW La’an increases the number of shots per Weapon by 10%.
Officer Ability
While on a Battleship fighting a player ship, each time your ship hits with a weapon, Strike Team SNW La’an has a 60% chance of Burning it for 3 rounds.

Georgiou
Officer Name Captain Ability
At the start of each round, if the opponent is Burning , Captain Georgiou decreases the Attack of all Officers on the opponent’s ship by 100% for that round.
Officer Ability
At the beginning of each round, Georgiou has a 50% chance of Burning the opponent’s ship for 2 rounds.

Below Decks:
Andy Billups
Officer Name Captain Ability
This Officer does not have a Captain’s Maneuver. Equipping this Officer as the captain of a ship provides no benefit.
Officer Ability
On round start, if on an Interceptor and enemy player has Hull Breach, Andy Billups increases your Isolytic Cascade damage by 60% for 1 round.

Below Deck Ability:
On round start, if on a Battleship and enemy player has Burning, Andy Billups increases your Isolytic Defense by 40% for 1 round.

Strike Team La’an, while on a Battleship fighting a Burning player ship, increases the number of shots per Weapon by 10% at the start of each round. La’an also has a 60% chance of Burning the enemy ship for 3 rounds each time the ship hits with a weapon. Strike Team Ortegas, while on a Battleship fighting a player ship, causes weapons shot by them to have a 40% chance of delaying the opponent’s next attack by 1 round. Georgio enhances offensive capabilities. Andy Billups provides an Isolytic Cascade boost from the below deck. This combination ensures high damage output while leveraging Burning effects and Isolytic Cascade for additional damage multipliers.

Ship 5 – Phindra

Damar
Officer Name Captain Ability
While on an Interceptor fighting a player ship with Hull Breach, if Damar scores a Critical Hit, increase Critical Hit Chance by 2% once per Weapon for the remainder of battle.
Officer Ability
While on an Interceptor fighting a player ship with Hull Breach, if Damar scores a Critical Hit, decrease opponent Critical Hit Damage by 25% once per Weapon for 3 rounds.

Gul Dukat
Officer Name Captain Ability
While on an Interceptor fighting a player ship, at the start of a round Gul Dukat has 20% chance to apply Hull Breach to it for 3 rounds.
Officer Ability
When shot while on an Interceptor fighting a player ship with Hull Breach, Gul Dukat increases the number of shots by 25% once per Weapon for 5 rounds.

Garak
Officer Name Captain Ability
While on an Interceptor fighting a player ship with Hull Breach, Garak reduces opponent Kinetic Weapon Damage by 5% each round.
Officer Ability
While on an Interceptor fighting a player ship with Hull Breach, Garak increases Critical Hit Chance by 30% each round.

Below Decks:
Jack Ransom
Officer Name Captain Ability
This Officer does not have a Captain’s Maneuver. Equipping this Officer as the captain of a ship provides no benefit.
Officer Ability
On round start, if on an Explorer with Morale, Jack Ransom increases your Isolytic Cascade damage by 60% for 1 round against players.

Below Deck Ability:
On round start, if on an Interceptor and enemy player has Hull Breach, Jack Ransom increases your Isolytic Defense by 40% for 1 round.

Gul Dukat, while on an Interceptor fighting a player ship, has a 20% chance to apply Hull Breach for 3 rounds at the start of a round. When shot while on an Interceptor fighting a player ship with Hull Breach, he increases the number of shots by 25% once per Weapon for 5 rounds. Damar, while on an Interceptor fighting a player ship with Hull Breach, decreases opponent Critical Hit Damage by 25% once per Weapon for 3 rounds if he scores a Critical Hit. Garak enhances the damage against Burning and Hull Breached targets. Andy Billups provides an Isolytic Cascade boost from the below deck. This combination focuses on applying and exploiting Hull Breach to maximize damage output and reduce enemy critical hit effectiveness.

Ship 6 – Turas

Weyoun
Officer Name Captain Ability
On round start, Weyoun has a 20% chance to apply Morale for 3 rounds when fighting against players, if on an Explorer.
Officer Ability
Weyoun increases Weapon Shots by +76% at the start of each Round for 2 Rounds when fighting players, if on an Explorer with Morale.

Pon
Officer Name Captain Ability
Pon decreases opponent player’s Critical Chance by 52% at the start of each Round for 3 Rounds if on an Explorer with Morale.
Officer Ability
Christopher Pike increases the Ship XP earned by combat by 20%.

Ikat’ita
Officer Name Captain Ability
Ikat’ika increases all Mitigation stats by 20% for 1 Round every Round when when fighting players, if on an Explorer.
Officer Ability
Ikat’ika increases Weapon Damage by 53% at the start of each Round for 3 Rounds when fighting players, if on an Explorer with Morale.

Pon has a 10% chance at the start of combat to delay opponent weapons for 3 rounds when attacked by players, potentially negating Rom’s captain ability. Pon also decreases the opponent player’s Critical Chance by 52% at the start of each round for 3 rounds if on an Explorer with Morale. Weyoun increases Weapon Shots by 76% at the start of each round for 2 rounds when fighting players, if on an Explorer with Morale. Ikat’ita increases Weapon Damage by 53% at the start of each round for 3 rounds when fighting players, if on an Explorer with Morale. This synergy between these officers ensures that the ship can effectively reduce enemy damage while maintaining a solid defense and providing a significant offensive boost.

Ship 7 – Turas

James T. Kirk
Officer Name Captain Ability
As long as the ship has Morale, Kirk gives all Officers on the ship a bonus of 40% to all their stats.
Officer Ability
At the beginning of each round, Kirk has a 50% chance of inspiring Morale to the ship for 2 rounds.

TOS Nyota Uhura
Officer Name Captain Ability
When fighting players, as long as the ship has Morale, TOS Nyota Uhura decreases the opponent’s Critical Hit Chance by 10%.
Officer Ability
When fighting players, as long as the ship has Morale, TOS Nyota Uhura removes 8% from the Shield Mitigation of the opponent’s ship.

Spock
Officer Name Captain Ability
Spock increases the Accuracy of the ship by 15% at the beginning of each Round in combat.
Officer Ability
While the ship has Morale, Spock restores Shield Health to an amount equal to 25% of the Defense of the Officers on the ship.

Below Decks:
Shaxs
Officer Name Captain Ability
This Officer does not have a Captain’s Maneuver. Equipping this Officer as the captain of a ship provides no benefit.
Officer Ability
On round start, if on a Battleship and enemy player has Burning, Shaxs increases your Isolytic Cascade damage by 60% for 1 round.

On round start, if on an Explorer with Morale, Shaxs increases your Isolytic Defense by 40% for 1 round against players.

TOS Nyota Uhura decreases the opponent’s Critical Hit Chance by 10% and removes 8% from the Shield Mitigation of the opponent’s ship, as long as the ship has Morale. Kirk has a 50% chance of inspiring Morale to the ship for 2 rounds at the beginning of each round. While the ship has Morale, Spock restores Shield Health to an amount equal to 25% of the Defense of the Officers on the ship. Shaxs provides an Isolytic Cascade boost from the below deck. This ship is designed to withstand significant damage while debuffing the attacker’s critical hit potential.

Ship 8 – Realta

Komal
Officer Name Captain Ability
When inside a Battleship, Komal increases Weapon Damage against players by 20%.
Officer Ability
If the opponent is a player, Komal decreases the damage made by its Kinetic Weapons by 5%.

Kras
Officer Name Captain Ability
Kras decreases the effectiveness of the opponent’s Captain’s Maneuver by 20%.
Officer Ability
Kras decreases the Attack, Defense and Health of all the Officers on the Bridge of the opponent’s ship by 20%.

John Harrison
Officer Name Captain Ability
When fighting Explorers, John Harrison increases the Weapon damage of the ship by 20%.
Officer Ability
For the first round of combat, John Harrison ignores 60% of the opponent’s shield.

Kras decreases the effectiveness of the opponent’s Captain’s Maneuver by 20%, and decreases the Attack, Defense, and Health of all the Officers on the Bridge of the opponent’s ship by 20%. Komal, as a synergy officer with Kras, creates a 15% buff to Kras’s abilities and also decreases the damage done by Kinetic Weapons by 5%. John Harrison ignores 60% of the opponent’s shield for the first round of combat. This combination ensures that a significant portion of damage bypasses the shields and goes directly to the hull in the first round, making it a crucial component of the base defense.