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OG Bold Defense
Welcome, Commanders, to an innovative variation of the Bold Defense inspired by the renowned PHX’s KaptChaos. Our comprehensive base defense strategy is designed to maximize your fleet’s efficiency, leveraging the unique abilities of your officers and ships to ensure optimal protection and devastating counterattacks against any adversary.
This model incorporates a meticulously selected crew and ship combination to address various combat scenarios, ensuring that your base stands resilient against even the most formidable opponents. With key enhancements in critical hit mitigation, weapon enhancements, and strategic use of Burning and Hull Breach effects, your fleet will be poised to dominate the battlefield.
Explore the intricacies of each ship’s setup and the synergistic abilities of your officers to fully understand how to implement this powerful defense model. Join us in taking your base defense to the next level and becoming an unstoppable force in the galaxy.
Live long and prosper, Commanders!
This model incorporates a meticulously selected crew and ship combination to address various combat scenarios, ensuring that your base stands resilient against even the most formidable opponents. With key enhancements in critical hit mitigation, weapon enhancements, and strategic use of Burning and Hull Breach effects, your fleet will be poised to dominate the battlefield.
Explore the intricacies of each ship’s setup and the synergistic abilities of your officers to fully understand how to implement this powerful defense model. Join us in taking your base defense to the next level and becoming an unstoppable force in the galaxy.
Live long and prosper, Commanders!
Ship 1 – PvP ship of your choice
Mirror Data | ||
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Captain Ability On combat start while against an Interceptor player, Mirror Data increases your Apex Barrier by 7500 for the duration of combat. |
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On round start against players, Mirror Data has 45% (100% at rank 5) chance to apply Assimilate to them for 2 rounds. |
Mirror Picard | ||
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Captain Ability On round start against players, Mirror Picard increases your Isolytic Cascade damage by 50% for 2 rounds. |
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Officer Ability On round start against players with Assimilate, Mirror Picard increases your Apex Barrier by 10000 (30000 at rank 5) for 1 round. |
Mirror Troi | ||
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Captain Ability On combat start while against an Explorer player: Mirror Troi increases your Apex Barrier by 7500 for the duration of combat. |
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Officer Ability On round start against players with Assimilate, Mirror Troi increases your Energy Weapon damage by 450% (3,500% at rank 5) for 1 round. |
This slot is reserved for the ship of your choosing, providing flexibility based on your current strategy. If you’re engaging in PvP battles, I recommend using the crew setup mentioned above for maximum effectiveness. If you’re focused on raiding bases and have your amalgam here, use your top storage crew to maximize scoops. This spot serves as a versatile utility slot, adaptable to either PvP or raiding objectives.
Ship 2 – Amalgam
SNW Una Chin-Riley | ||
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Captain Ability When fighting hostiles, SNW Una increases base Weapon Damage by 100%. |
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SNW Una increases Impulse Speed by 15. |
Enterprise-E Riker | ||
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Captain Ability Jean-Luc Picard increases the effectiveness of all Officer Abilities that trigger in combat by 20%. |
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Officer Ability Jean-Luc Picard increases your Critical Hit Damage by 5%. |
B’Etor | ||
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Captain Ability When on a ship that can use cloaking, B’Etor increases the duration the ship can stay cloaked by 20%. |
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When on the Amalgam, B’Etor boosts the Amalgam’s bonus loot ship ability by 10%. |
Enterprise-E Riker and SNW Una Chin Riley will increase your Amalagam’s impulse speed, while Be’Tor will boost your scoop sizes by a significant amount. I also recommend keeping a Nero, Pike, Tal crew below deck if you’re getting pushed by larger players so you have a 7th ship in your docks that does damage to them.
Ship 3 – Realta
Beverly Crusher | ||
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Captain Ability When fighting Hostiles and Armadas, Beverly Crusher restores Shield Health each round equal to 200% of the Health of all Officers on the ship. |
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When fighting Hostiles and Armadas, Beverly Crusher increases Armor, Shield Deflection, and Dodge by 150% of the Defense of all Officers on the ship. |
Jean-Luc Picard | ||
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Captain Ability Jean-Luc Picard increases the effectiveness of all Officer Abilities that trigger in combat by 20%. |
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Officer Ability Jean-Luc Picard increases your Critical Hit Damage by 5%. |
John Harrison | ||
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Captain Ability When fighting Explorers, John Harrison increases the Weapon damage of the ship by 20%. |
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Officer Ability For the first round of combat, John Harrison ignores 60% of the opponent’s shield. |
Jean Luc Picard increases the effectiveness of all Officer Abilities that trigger in combat by 20% and increases Critical Hit Damage by 5%. Beverly Crusher increases Armor, Shield Deflection, and Dodge by 150% of the Defense of all Officers on the ship when fighting Hostiles and Armadas. Strike Team Una, while on a Battleship fighting a player ship, decreases their Shield Mitigation by 25% each round. This combination ensures a balanced approach with enhanced officer abilities, critical hit damage, and reduced shield mitigation for the enemy.
Ship 4 – Turas
Georgiou | ||
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Captain Ability At the start of each round, if the opponent is Burning , Captain Georgiou decreases the Attack of all Officers on the opponent’s ship by 100% for that round. |
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Officer Ability At the beginning of each round, Georgiou has a 50% chance of Burning the opponent’s ship for 2 rounds. |
Pike | ||
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Captain Ability Christopher Pike increases the effectiveness of all Officer Abilities that trigger in combat by 40%. |
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Officer Ability Christopher Pike increases the Ship XP earned by combat by 20%. |
Nero | ||
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Captain Ability At the beginning of each round, if the opponent’s ship is Burning, Nero increases the Damage of the weapons by 40%. |
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Officer Ability Every time the ship strikes the opponent with a weapon attack, Nero has a 25% chance of Burning it for two rounds. |
Description goes here
Ship 5 – Jellyfish
Damar | ||
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Captain Ability While on an Interceptor fighting a player ship with Hull Breach, if Damar scores a Critical Hit, increase Critical Hit Chance by 2% once per Weapon for the remainder of battle. |
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Officer Ability While on an Interceptor fighting a player ship with Hull Breach, if Damar scores a Critical Hit, decrease opponent Critical Hit Damage by 25% once per Weapon for 3 rounds. |
Gul Dukat | ||
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Captain Ability While on an Interceptor fighting a player ship, at the start of a round Gul Dukat has 20% chance to apply Hull Breach to it for 3 rounds. |
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Officer Ability When shot while on an Interceptor fighting a player ship with Hull Breach, Gul Dukat increases the number of shots by 25% once per Weapon for 5 rounds. |
Garak | ||
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Captain Ability While on an Interceptor fighting a player ship with Hull Breach, Garak reduces opponent Kinetic Weapon Damage by 5% each round. |
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Officer Ability While on an Interceptor fighting a player ship with Hull Breach, Garak increases Critical Hit Chance by 30% each round. |
Description goes here
Ship 6 – Turas
Weyoun | ||
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Captain Ability On round start, Weyoun has a 20% chance to apply Morale for 3 rounds when fighting against players, if on an Explorer. |
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Officer Ability Weyoun increases Weapon Shots by +76% at the start of each Round for 2 Rounds when fighting players, if on an Explorer with Morale. |
Pon | ||
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Captain Ability Pon decreases opponent player’s Critical Chance by 52% at the start of each Round for 3 Rounds if on an Explorer with Morale. |
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Officer Ability Christopher Pike increases the Ship XP earned by combat by 20%. |
Ikat’ita | ||
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Captain Ability Ikat’ika increases all Mitigation stats by 20% for 1 Round every Round when when fighting players, if on an Explorer. |
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Officer Ability Ikat’ika increases Weapon Damage by 53% at the start of each Round for 3 Rounds when fighting players, if on an Explorer with Morale. |
Description goes here
Ship 7 – Fortunate
James T. Kirk | ||
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Captain Ability As long as the ship has Morale, Kirk gives all Officers on the ship a bonus of 40% to all their stats. |
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Officer Ability At the beginning of each round, Kirk has a 50% chance of inspiring Morale to the ship for 2 rounds. |
TOS Nyota Uhura | ||
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Captain Ability When fighting players, as long as the ship has Morale, TOS Nyota Uhura decreases the opponent’s Critical Hit Chance by 10%. |
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Officer Ability When fighting players, as long as the ship has Morale, TOS Nyota Uhura removes 8% from the Shield Mitigation of the opponent’s ship. |
Spock | ||
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Captain Ability Spock increases the Accuracy of the ship by 15% at the beginning of each Round in combat. |
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Officer Ability While the ship has Morale, Spock restores Shield Health to an amount equal to 25% of the Defense of the Officers on the ship. |
Description goes here
Ship 8 – Fortunate
Gorkon | ||
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Captain Ability Gorkon increases the chances of dealing a Critical Hit by 10% for the first 2 Rounds. |
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Officer Ability When the ship hits the opponent with a Critical Hit, Gorkon has a 70% chance of causing a Hull Breach for three rounds on the opponent’s ship. |
Christopher Pike | ||
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Christopher Pike increases the effectiveness of all Officer Abilities that trigger in combat by 40%. | ||
Officer Ability Christopher Pike increases the Ship XP earned by combat by 20%. |
Honorguard Worf | ||
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Captain Ability When fighting other players, Honorguard Worf increases the ship’s Armor Piercing by 30% of Crew Attack whenever the ship scores a critical hit. |
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Officer Ability For the first 8 rounds of combat against other players, Honorguard Worf increases the Critical Hit Chance of the ship by 45%. |
If you only have 6 docks and are raiding, use 5 dock defense and put Amalgam here. If you only have 5 docks and are raiding, skip this ship entirely and put Amalgam here. This ship is very easy, it’s the hull breach ship. Pike boosts Gorkon and HG Worf by 40%, so even at tier one Gorkon will have a 98% chance of applying hull breach on critical hits, and Worf will increase the ship’s chance to crit by 63% at tier one. Since you have a base 12% crit chance, that’s a 73.5% chance to apply hull breach on round one from this combination. If they’re both tier 2 that’s an 82% chance, Gorkon being 100% then. Tier 3 Worf is 96%, after that it’s 100%.
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